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The guard strength of the Fingerprint Stone Shield has been decreased.

The effects on shields with high guard boost have been adjusted downward.The effects on shields with low guard boost have been adjusted upward.Some effects of the spell Scholar’s Shield, the Barricade Shield skill and the Shield Grease item have been adjusted as follows.The effects of the Greatshield Talisman and Hammer Talisman have been increased.With some exceptions, poise of all armor has been increased.Greatswords / Colossal Swords / Curved Greatswords / Greataxes / Great Hammers / Great Spears / Halberds.The poise rating of some attacks has been increased for the following weapons:.Celebrant’s Sickle / Nox Flowing Sword / Shotel / Eclipse Shotel / Vulgar Militia Shotel / Scythe / Grave Scythe / Halo Scythe / Winged Scythe.Increased guard penetration for the following weapons:.Increased poise damage of Hammers, Great Hammers and some Colossal Weapons.Decreased recovery time for Colossal Swords and Colossal Weapons, except for jump attacks, dual wielded attacks, and attacks while riding.Increased the speed of some Colossal Weapon attacks.The speed and hit detection of Colossal Sword crouching and rolling attacks have been decreased.Increased the speed of some Colossal Sword attacks.Increased poise damage when using two-handed normal attacks.

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The full list of changes is as follows: PvP Exclusive balance adjustments It’s a salient critique of Elden Ring that though it has a broad arsenal, players gravitate to a small number of weapons, so this is definitely a move in the right direction. I’m a big fan of the Souls series’ katanas, but Elden Ring has really been dominated by its signature unique swords, Rivers of Blood (opens in new tab) and Moonveil (opens in new tab). Other than that, FromSoft has buffed a large number of weapons and spells for both PvP and PvE. It wouldn’t feel good to have a preferred singleplayer strategy hamstrung because hardcore PvPers found and exploited an annoying trick in a mode I hardly ever touch.įor this first round of PvP-only adjustments, FromSoft has made it more costly to block attacks, increased poise (stagger) damage across the board, nerfed most Ashes of War, and also nerfed a selection of AoE spells. I like Elden Ring’s PvP, but I don’t go seeking it out. I don’t think Elden Ring is in any danger of becoming a live service game, but this is still a welcome change.

The capacity to separately adjust weapons for PvP and PvE content is crucial for live service games like Destiny, allowing devs to adjust pain points in one mode without overcorrecting in another.
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That first change is a long time coming for FromSoft-to my knowledge they’ve never attempted anything like this for the Souls series or Bloodborne. The biggest change is the decoupling of PvP and PvE weapon balancing, though From has also buffed a huge variety of weapons and spells.
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With its 1.07 update (opens in new tab) to Elden Ring, FromSoftware has taken steps to ensure the game’s long-term health and multiplayer balance.
